Welcome to the Forest!

The king has sent you an order to kill a beast stocking his sacred forest, only you can handle this hunt. Fight the deadly blood bear and be victorious!

Made over 6 weeks with a team of 5 people. Note that all screen art (menus) was made with Adobe Generative Fill.  We hope you enjoy our game, good luck huntress... you will need it.

Download

Download
TheKingsForest (Windows).zip 86 MB
Download
TheKingsForest (Linux).zip 84 MB

Install instructions

WebGL Build
You can play this build right here in the browser. Have fun! (Play in Fullscreen)

Windows & Linux Builds
Download the ZIP file, extract it, and run the game. Your OS will yell but you can trust.


Development log

Comments

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(-5)

Sorry for the essay. I don't know what comments would be helpful or not really because you're already aware of said problems:

I find having a "Game Over" with music that suggested I lost rather than defeated the bear a very cruel joke. The fight is very much just spam clicking as close as possible to the bear without getting hit. Because how fast you attack is based on how fast the arrow respawns rather than any other form of reload mechanic. 

No offense but it's piss easy especially since the bear moves at a constant speed and you can easily outmaneuver it by walking in a circle. I speed ran the game a couple times and found myself beating it in about 30 seconds average with 12 attempts. 33 clicks doesn't take as long as you'd think it might. 

I wish there was two separate screens for failure and success instead of lumping them together. For it's not very satisfying of a reward.

The random generation doesn't really feel all that diverse. More often than not, running straight up I'd find the bear cave. Sometimes close, sometimes at the edge of the map. The river honestly was the most diverse thing I would immediately notice. How close to a bridge I am, how long the diagonal bend of a river is. A bridge that takes 4 entire seconds to cross.

I did a run where I just combed the map and found there's not much to do. If those "unique" landmarks like the Lookout Fort, Mound, and Lakes had other enemies or something else there'd be more to do. But the game as it currently stands, ends the moment you spam click the bear to death. 

Navigation wasn't really a challenge unless you count walls of trees blocking a straight and succinct path to the bear. Especially since betting on the bear being directly up from you is a good one, or at least it was for me. I didn't really need to use hunter's call once I found that out. 

The animation of the bow drawing doesn't really line up. You either need to have delay when firing so the animation of the bow being drawn does line up with the arrow being fired, or have the animation happen when you click so it lines up better. 

Or compound that with just having a different fire mechanic all together because it's overpowered being able to shoot as fast as your shots can land when there's nothing that forces you to keep your distance from enemies or rabbits. 

There is a funny interaction where if a rabbit tries to get away as you dash into it, where it makes the rabbit fly at light speed off your screen until it gets out of range. 

Is it intentional to spawn the player at low health? To force them to heal? What if you had a hunger mechanic that drained health that required you to hunt other prey to force players to heal instead? There isn't much peril of dying. Might as well make that the base health amount. The only thing that can damage me is the bear. 

What if there were deer that charged at you requiring you to dash out of the way if you shoot them? What if the bear lunged at you or summoned backup? What if there were wolves actively hunting you? What if there were traps laid by other hunters that activate and damage you if you run into them? 

This is a strong foundation for something more. The theme is great. The art is consistent. The music fits, the world gen is a little iffy in terms of how the Lookout Castle Gate thing fits in thematically with the elf archer character or why there would be multiple of them spawning in a forest nobody stationed there? One of my spawns there was like 6 of them in close proximity and even overlapping one another.  I don't recall what you guys said you were going for story-wise.

I assume the "King" is the bear at this point in time? There isn't really much of a kingdom so the speak. I dont even understand why it's called the blood bear.  The only subjects in this King's Royal court is a bunch of rabbits that seem to ignore collision on most objects. I recall you guys saying you wanted to add more enemies or objectives for some form of variety, which the game really needs because there isn't very much replay-ability. 

I was playing melee as a ranged weapon character. Something needs to force me to keep distance. Something needs to encourage me to heal. Something needs to delay me or distract me from my main objective. 

(+2)

Got to try this right out of the gate. Didn't spawn into any objects! Got stuck in a wall once and had to restart. After that one restart I was able to heal up on rabbits and eventually kite the bear to the good kind of game over.

When you launch the world it feels pretty significantly different without feeling like a different setting. Good ol' random generation works pretty well and feels unique each reload. The world feels challenging to explore when you get caught on or inside objects, but navigating around them makes this trivial. Don't run into objects = don't get stuck! When I got to the bear I simply kited away from it and killed it. It certainly has more health than the bunnies and I got hit by it one time for what seemed like an appropriate amount of damage. Had no trouble defeating it. 

Overall the art and assets feel pretty consistent in design and style as currently presented. Combat works fine and kept me engaged enough to fill up my health on bunnies and try to get any I passed by before hunting the bear. I liked that the bunnies run away and the bear chases you. Quite playable as-is.

Thanks for letting me play!

Errors I encountered: Got stuck in the edge of the map where a tree met a wall. Got stuck in a building.