A downloadable game for Windows

Basic Gameloop

  • Defend Against Dynamic Elf Attacks!
  • Gather Resources to Increase Your Point Score!
  • Build Units, Buildings, and Upgrades to Expand!

Game Will Quit When Your Main Building Dies (Playtest Only)


Game Controls

Camera & General

  • WASD, Mouse, Scroll Wheel
    • All Move and Manipulate the Camera
  • ESC for Pause Menu

Orc Units

  • Left Mouse Click for General Selection
  • Left Mouse Click for Unit Select
  • Right Mouse Click for Unit Move
  • Right Mouse Click to select the Attack Target

Goblin Units

  • Left Mouse Click for General Selection
  • Left Mouse Click for Unit Select
  • Right Mouse Click for Unit Move
  • Right Mouse Click on a Resource to Set That as the Resource
    • They Gather Automatically till the Resource is Gone

Buildings & UI

  • Left Mouse Click for General Selection
  • Mouse Over Build Spots for Tooltips
  • Mouse Over Buttons for Tooltips
  • Left Mouse Click for UI Interaction


Playtest 2 Questions

  • Did the resource-gathering system feel intuitive and enjoyable?
  • Did the dynamic wave system feel intuitive and enjoyable?
  • Was the combat smooth and engaging?
  • How long did you play? What was your final point score?
  • Did it feel challenging? Was it too hard? 
  • What do you think about the music, sounds, and visual effects?
  • Do you have any suggestions on the overall game feel and play?
  • Did you run into any notable bugs or issues?
  • Any other feedback is welcome!

Download

Download
C&S Playtest Two | v2 | OneDrive
External
Download
C&S Playtest Two | v2 | GoogleDrive
External

Install instructions

External Downloads

Download the zip from One Drive or Google Drive, extract, and run. We highly recommend the following settings:

  • Windowed Fullscreen 
  • 1080p
  • Medium Graphics 
  • Vsync On

Your computer will not trust the application, you can run it anyway. The game does not have a cert at this time. You also do not need to allow the game to access your network at this time.

Comments

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  • Did the resource-gathering system feel intuitive and enjoyable?
    • It was hard to tell which were my gatherers and which were my warriors at first.
    • Once i figured it out, then it was difficult keeping track of my gatherers
    • On my first playthrough i was not sure of how to gather any resource other than wood. It would have been nice to have a bit more feedback with the gatherers. When they returned wood they would stand there for a few seconds not doing anything. I was not sure if they were gathering or broken. 
    • Chopping down trees ended up leaving brown cubes behind. At first i thought i had to collect that.
  • Did the dynamic wave system feel intuitive and enjoyable?
    • If this was just the enemies showing up. I really enjoyed the music change.
    • I think the silhouette of the hero and enemy characters are all too similar. It was difficult to tell  who was my npc and who was the enemy
  • Was the combat smooth and engaging?
    • Enemies seemed to just fight. It wasnt bad, but i couldnt figure out any strategy other than keep my group together and win fights that way. (Note: i only did 2 waves)
  • How long did you play? What was your final point score?
    • I only did 2 waves, i forgot to check my score at the end.
    • It would be neat if i could see how the score is tallied
  • Did it feel challenging? Was it too hard? 
    • I only played 2 waves.
    • The hardest part was just trying to get resources. It seemed very slow going to gather wood.
  • What do you think about the music, sounds, and visual effects?
    • Music was good.
    • Ambient sounds were good
    • I would have loved some audio on selection of npcs and issuing orders.
    • Visual effects seemed good. But i was still confused by the brown cubes.
  • Do you have any suggestions on the overall game feel and play?
    • Most things are listed above…. But i would try to have a larger buffer zone of trees around the base. Several building spaces were obstructed by trees.
    • It would be nice to have some sort of confirmation that you want to build a structure. Because stuff was blocked by trees, i accidentally built structures when i was just trying to figure out what the structure even was.
  • Did you run into any notable bugs or issues?
    • Enemies ran behind my base to attack and it was hard to tell my guys to attack them.
  • Any other feedback is welcome!
  • Overall
    • A good start!  Focus on creating unique silhouettes for your characters, dont just rely on color. What is the gameplay loop between waves of enemy attacks? (Is my army supposed to be sitting around? Is there any benefit of having them explore) I think the foundation is solid, I think the gameplay loops (what am i doing moment to moment) need to be fleshed out more.
    • Minor quibble, but a 2 gig file seems excessively large.